![]() We know it sounds a bit Spinal Tap, but Burnout 3 is louder and faster than before – how could it not go up to 11? Game modes included this time around include Risk and Reward, Crash, Race and Online. More cars, more speed, more oncoming traffic, and more – many more – gameplay options. How exactly could Criterion improve on the major step forward that Point of Impact was from the original Burnout? Easy – more of the same, with the emphasis on 'more'. Burnout 3: Takedown hits the shelves, metaphorically knocking other early September 2004 releases out of the way. The bottom line is that it is here at last. ![]() Just think, if Burnout had remained with the unfortunate Acclaim, Burnout 3 may not have made an appearance. Thank heavens that the all-powerful EA claimed Burnout series creator Criterion for itself, snapping up the developer in a wise move in early 2004.
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